An electric crematorium is a Production appliance used to destroy corpses as well as unwanted apparel, weapons, or drugs. Despite the specificity in the name, there is no other form of crematorium.
Molotov cocktails can dispose items with an open fire; one throw is enough to burn many objects. A safe burn area is required, such as a stone floored and walled room, though this can be cheaper than 1 crematorium. A stockpile zone can be configured to load the corpses, but the player needs to ignite it every time. Also note that the entrance must be forbidden or the Home Zone area removed to ensure no firefighters attempts to put out the cremating fire within.
However, unlike molotovs, electric crematoria don't require Machining to be researched to be be constructed, can be fully automated with bills, and do not involve open fire. In addition, many rotten corpses in a confined space can cause rot stink. This allows the player to be completely hands-off once the process is set up, which can be a significant advantage in some playstyles or colonies.
Finally, unwanted objects can instead be loaded onto transport pods, and launched to other faction's settlements, for a modest relationship gain. Using transport pods solely to dispose of weapons is costly for little gain. You can mitigate this by shipping unwanted gear with other items you would've sent as gifts, anyway (like flake or sculptures). As corpses are heavy, this method is impractical for them.
You can then cook them into a simple meal, as you normally would. To do this, you need to enable the butchering of humanoid corpses from the butchering spot, and then you will need to enable the use of human meat in your meals.
The third, and least involved option to get rid of tainted clothing is to simply let it deteriorate. Items left outside and unroofed are going to eventually decay to nothing. You can speed this process up, though. To do this, simply make the stockpile zone we talked about earlier over some water. Items decay more quickly in RimWorld if left in water. This even includes corpses!
I did also want to mention quickly that WEAPONS as well as UTILITY items do not get the tainted apparel tag. So, if you have some enemies die with shield belts, feel free to strip their corpses and use the belts, whether your pawn is bloodlusted or not.
In such cases, you can elect to burn rotting corpses with fire. This means, well, intentionally starting a fire near or inside your base. Not always the best move! Though you can also get rid of unwanted corpses via the crematorium. This helps keep your beauty level high.
- when downed, pawns don't drop weapons and inventory;- when killed, pawns don't drop weapons and inventory;- inventory is extracted when stripped;- when cremating, corpses designated to be stripped are actually getting stripped before cremation;- you can mark, which items should be removed and stripped from the corpse, downed pawn or a prisoner. The rest of items will remain;- you can setup auto-stripping on cremation in mod settings. By default it's equipment and inventory;- options to change vanilla functionality: you can change if equipment or inventory should drop on death or down, for colonists or outsiders. 2b1af7f3a8