JoeAlter Shave And A Haircut For Maya 2016-2018 9.6 V7 =LINK= Crack
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Most all of Shave's parameters respond to texture maps, (including dynamics properties). This can be very useful for increasing realism. They also respond to solid textures. There are no shader networks to create or attach, just dial the params and assign texture like any other Maya surface.
- CombingIn addition to texturing, Shave controls hair with several types of guides. From the moment you grow hair, you're ready to start working. There is no setup to do before you can start getting visual results. Included in the plugin is an interactive combing suite of tools inside the Maya viewports and AE's
- RenderingIn addition to supporting various renders like Vray, Renderman, Mentalray and Arnold, which all have hair primitives, we also support the Maya render, which has no hair primitives. To do this we've written our own advanced multi-threaded render which we integrate with your maya scene's own buffers automatically.
- Rigging/DynamicsThere is very little to rig with Shave. Surface grown hairs just follow the surface dynamically, you can even preview the dynamics by turning on live mode and shaking it around while you adjust parameters. d2c66b5586